Tempus Fugit is a small first person narrative game in which you pay a fine by talking with strange passengers in a night train. It was made during the Ludum Dare Game Jam. I was the UI Artist and one of the narrative designer on this project!
You can download it here.
Camille Blum : 2D/3D artist
Simon Hembert : Programmer
Anthony Plomion : Sound Designer
Ugo Trelis : Game/Level/Narrative Design